mono_parse_start_points.vi
Description
Parse the starting point information and generate a cluster with the coordinates of each point and the type. If a point is PIE type, it will be move to the top of the list. The PIE point is the camera position.
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Inputs
-
Response: Response from the server to the GetStartPoints command
-
error in (Error Cluster): Accepts error information wired from previously called VIs. This information can be used to decide if any functionality should be bypassed in the event of errors from other VIs.
Outputs
- Start locations: Pre-built points on the map where the ego vehicle can be spawn. Cluster with the following structure:
Name | Type | Description |
---|---|---|
locations | DBL 2D Array | x,y.z coordinates |
rotations | DBL 2D Array | yaw, pitch, roll |
type | string | PlayerStartPIE (camera) or PlayerStart |
- error out (Error Cluster): Accepts error information wired from previously called VIs. This information can be used to decide if any functionality should be bypassed in the event of errors from other VIs.