mono_parse_start_points.vi

Description

Parse the starting point information and generate a cluster with the coordinates of each point and the type. If a point is PIE type, it will be move to the top of the list. The PIE point is the camera position.

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Inputs

  • Response: Response from the server to the GetStartPoints command

  • error in (Error Cluster): Accepts error information wired from previously called VIs. This information can be used to decide if any functionality should be bypassed in the event of errors from other VIs.

Outputs

  • Start locations: Pre-built points on the map where the ego vehicle can be spawn. Cluster with the following structure:
Name Type Description
locations DBL 2D Array x,y.z coordinates
rotations DBL 2D Array yaw, pitch, roll
type string PlayerStartPIE (camera) or PlayerStart
  • error out (Error Cluster): Accepts error information wired from previously called VIs. This information can be used to decide if any functionality should be bypassed in the event of errors from other VIs.